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Super Paper Mario Download


Super Paper Mario Walkthrough 3-4


Super Paper Mario Walkthrough 3 4

Paper Mario: Thousand Year Door is a full-blown role-playing game starring a classic 2D character! Time passes and pages turn, leading Mario to turn back to his paper form as he faces a new threat. Crawl through classic-style dungeons as you explore a number of levels, all taking you to dissimilar worlds and time periods. Every new chapter is a new adventure as you help Mario gather the Seven Star Stone jewels he needs!


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220 of 230 persons found the following review helpful.
star40 tpng Super Paper Mario Walkthrough 3 4A worthy sequel to one of the best N64 games
By Paul R. Potts
I'm a 37-year-old husband and father; probably not the game's greatest target demographic, but more adults play these games than you may think!

I played (and completed) the splendid Paper Mario for the Nintendo 64 a few years ago, along with my young son. It was very close to a perfective game: visually spectacular, original, engaging, moderately challenging, and filled with goofy cut scenes. The episode-based play worked utterly to keep both of us from getting bored or frustrated; it was out of the question to go too far down a dead end, or "lose" the game.

I'm happy to say that this sequel is worthy of the original. There is again an elaborated plot and back-story, there are more engaging Mushroom Kingdom characters, and a large total more outstanding paper effects. The papery world may get peeled back like Post-It note, torn like a Kleenex, folded like origami, and spring out like the pictures in a pop-up book. The characters have more to say (sometimes more than you want them to say!) The game's designers remunerated a great deal of attention to user interface and playability, and it actually shows.

The Paper Mario games are not terribly difficult. That's a good thing, in particular if the game-players in your household are young or less experienced. If you're an adult and at all good at figuring out strategy-based battles, you may seldom lose a fight. This may make the game seem to easy, but in that case there are still a great deal of foolish cut scenes, animations, mini-games, and side quests to keep you entertained.

This is likewise the kind of video game that is gratifying to watch an individual else play: the finelooking color palettes, animations, and mystery objects are sufficient to occupy two peoples' attention, so undertake merchandising off with your kids and showing off your stylin' moves (and don't bogart that joystick!)

The firstborn Paper Mario game had a few drawbacks. The big number of battles could now and then become tedious. This game improves on the basi in giving you an audience to distract you and cheer for you for the duration of fights. The menu of available moves, badges, and items is even more elaborated than in the original, so you may focus on clever strategies. In fact, you have to recompense at least a heap of attention to careful use of your party members and special attacks: a lot of oppositions are impervious to all frequent attacks, and will require cleverness to beat, just as a great deal of of the worlds integrate areas that will only open to you after you've gained further and added particular abilities.

One last comment: these games are short. I think I finished the firstborn one in in regards to twenty hours of play, and I did not rush. Twenty hours may sound like a lot, but not when equated to a game like Donkey Kong 64, which might take a player ten times longer. If you are a hardcore gamer, you might want to look elsewhere, but if you have a life outside of video games, and don't have a lot of free time to spare, this is the game for you. You might find yourself, like me, wishing at the end that there were more mysteries to uncover and more foolish mini-games to play. I have not finished this new Paper Mario, but I've found most of the stars, so it will in all probability not be long. I'm looking forward to what I suppose will be a spectacular ending!

P.S.: Addendum to the above, added after posting the original.

I may be mis-remembering how long it took me to finish the initial Paper Mario for the N64; it may have been more like 40 or 50 hours; still, equated to some of the more elaborated platformers, it was a comparatively short game. In any event, this game is proving to a bit longer than that.

I've gotten past the thousand-year door, but decisive to backtrack before confronting the final bosses so I could go rack up some further and added levels, find all the shine sprites and boost my party members' levels to maximum, solve "troubles," and in ordinary extend the playing experience. In other words, I'm not in a hurry for the game to be over.

I've likewise decisive I won't want to finish the game until I've beaten... (chilling music)... the Pit of 100 Trials. The Pit is a sadistic device designed specially to appeal to compulsive perfectionists like me. It is fundamentally a one-way sequence of battle rooms. To finish, you must win successive battles of increasing difficulty. Every tenth room holds a treasure and the prospect to bail out and return to the start. There is most times the chance to skip in front a few levels or buy a heap of items, but for the most part you just have to slog through; there are no save blocks available along the way, and if you give up, you will have to commence again from the beginning.

While you commence out with low-level Goombas, by the time you reach the 80s you will be confronting black steel chain chomps and magical creatures who carry a good deal of particular abilities and items. You'll find yourself and your collaborator paralyzed, confused, or frozen, and then attacked multiple times by creatures who may do ten or twenty points of harm with a single blow. By the time you reach the 90s, your foes will make the boss fights to date look easy. Also, you can't without apparent effort pump up your experience by bailing out and restarting the series; completing a battle you've already won will only give you a single star point.

This challenge is in here just for those who, like me, want the fights to be a little bit harder, necessitating a little more careful scheme and planning. But taking on the Pit is totally optional, so as not to demolish the fun of those who don't receive pleasure from the tougher fights. Yesterday I gave out at level 93, but I will prevail!

45 of 47 humans found the following review helpful.
star50 tpng Super Paper Mario Walkthrough 3 4A Fair Review
By Corey Wilson
Let me get started off saying that this is my primary review. Also this is a review regarding the game: Paper Mario: The Thousand Year Door. That being said, this is not a biased opinion from one unrelated game to another (Cough-KarlMarxEmilioZapata-Cough).

I have played the basi Paper Mario for the N64 so I will begin off with a heap of popular deviations of the two games. Then I will get to the Thousand Year Door review itself.

-- Differences for PM to PM:TYD --
-Controls-
A major change, but not like you think. In the firstborn game, there would be a great deal of moves that would have you wearing your thumbs and fingers just attempting to get through a boss battle. This happened because a lot of special moves called for repeatedly hitting the 'A' button over and over again. This got old fast. Other controls, like jumping and hammering are fundamentally the same.
In the new game, there is almost none of that repeatedly tapping a button. There are numerous cases where you have to tap the 'R' button a few times, but it's so much posing no difficulty to do than the original. Holding down the 'A' button has substituted the perpetually hitting of the poor 'A'. Overall the controls have principally improved.
-Graphics-
A minor change. The graphics on the GC version are crisper and cleaner than the 64, but not much else has changed. I am fine with this as it commonly means that it is a larger game, which in this case is true. it took me around 50 hours to get through the game attempting to do everything. This is a lot of time for someone who goes to college. (Gasp! I go to college, I'm 20 years old, and I like this game! I gasp again and perchance a third time. Gasp!! Gasp!!!)
-Battles-
In the GC version you get an audience to please. At first, I thought that this would be stupid and more for atmosphere than anything else. Boy, was I wrong. If the audience is unhappy with you, they may get started rooting for the enemy. Which that means they will start out throwing rocks and rubbish at you in an undertake to injure you or break your concentration. If the audience likes you the will throw good items at you and may even drop sandbags on the enemy. Trying to get the favor of the audience and stopping any body from throwing rocks at you is like a mini-battle in the actual battle. Always keep an eye on the audience.

Now, the review of the game itself.
--Paper Mario: Thousand Year Door--
-Story- 5/5
Basically, this follows the old Mario Bros. storyline. Princess Peach calls for help, gets kidnapped, Mario comes and saves the day. Except, Bowser didn't do it. In each chapter you play principally as Mario, but have a little time playing as Peach(like PM64) and Bowser. The Bowser levels are great and any true Mario fan will have a blast playing them. Even even though the basic plot has been done time after time, Nintendo does a outstanding occupation putting little tweaks here and there that make it fresh and enjoyable.
-Graphics- 4/5
There will be some out there that hate these graphics, but you have to remember: it's called PAPER Mario. Everything has to use a paper like quality. There is the occasional thing that I think could have been done a tad better, like when you come to a 'new' area it would open like a pop-up book, but that's just wishing. Like I said earlier, I would gladly sacrifice graphics for a longer game.
-Gameplay- 5/5
The controls are outstanding and the battles are awesome. If you forgot what I said with regards to those two, check above for a more detail. The badges and party scheme has remained comparatively unchanged. That's fine, they worked well to get started with. Everything else has improved.
-Sound- 4/5
The music is vibrant, peculiarly on a good stereo system. There is so numerous little background, side music stuff that you'll never listen without a good stereo. You may play witout them without apparent effort enough, but it just sounds so... crisp. The only reason I gave this a 4/5 was because of the sound effects. Some of them may get a little cheesy, but it actually boils down to whether love them or hate them. The music is the shining star here, though. Very unforgettable classic gaming tempos.
-Overall- 5/5
I love this game, but I am not every one so I won't say that you ought to buy it. You shouldn't just let this game pass you by either. I suggest renting it, see if it is your cup of tea, then buy it. If you take place to be me, though, I suggest buying it.


I hope my review does this game justice.

---A little something I would like all Amazon reviewers to do though: Post the games that you like playing so the reader will get an idea of where the reviewer comes from and what kind of games he or she likes.

My Games:
-Mario Bros. series (most of them anyway)
-Zelda series
-Metroid series
-Halo (Yes I like X-Box and Nintendo, gasp away if you like)
-Rome: Total War
-Megaman initial series (not the exe or battle network stuff, just the original)
-Warcraft series
-Half-Life and their assorted mods (Natural-Selection for the most part anymore)
-Battlefield series
-Fire Emblem
-Pikmin series
-Command and Conquer series (Tiberian Sun is still my favorite)
-Gauntlet series
-Neverwinter Nights series
-Super Smash Bros. series

There are more but you get the frequent idea of what games I take delight in and I hope that it gives you an understanding of why I find this game so appealing.

28 of 30 people found the following review helpful.
star40 tpng Super Paper Mario Walkthrough 3 4You have to remember, it's an RPG...
By S. Miller
If you're looking for a new Mario 64, this is NOT the game for you. Of course, the fact that it features the world's most widely known and esteemed plumber has seemed to mislead a good deal of to think you're going to get the same "action" as a Mario platform game. Let me make this clear early on: You're NOT.

This game is an RPG. It may be slow at times, with much dialogue. However, if you are sincerely engrossed in the story (which in truth just depends on if you're mesmerized in it and aren't only out for action) this game WILL NOT bore you. Honestly, I don't believe this is a game for your intermediate 7 year-old. Perhaps it was marketed as one, but it surely requires a lot more thought than Mario 64, for example.

The gameplay itself is splendid though. The battles are fantastically innovative, and Intelligent has taken the "paper" aspect to the next level. It's not ONLY that Mario is in a flat world now. The interactions and mysteries and thought patterns of playing a "flat" game have principally evolved since the initial Paper Mario. This isn't to say that the game rides on this "paper concept," but it surely helps make Paper Mario one of the most primary Nintendo titles (even with respect to it's
predecessor)

The game does follow the basic "mission style" format, but as you get further into it you do not have to stick to the linear style. There are sufficient badges and "tattles" and recipes and items to gather to REALLY keep you busy if that's what you're looking for.

In closing, if you buy this game, you MUST do not forget it's an RPG. It's an fabulously firstborn and deep RPG, but IT IS AN RPG! It shouldn't be judged on any other basis. You haven't played anything like it before--even if you played the N64 Paper Mario.

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Super Paper Mario Soundtrack Download


Super Paper Mario Soundtrack Download

The most recent chapter of the Paper Mario story isn't just out of this worl it's out of this dimension! What at introductory glimpse appears to be a 2-D sidescroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii! 2-D AND 3-D! Run through vibrant 2-D worlds, stomping on oppositions and breaking blocks then, with the press of a button, flip into 3-D! In the 3rd dimension, you'll find concealed paths, battle foes, and uncover mysteries as you explore the antecedently invisible depth of the 2-D landscapes! Unique Wii controls! Hold the Wii Remote sideways and control the game in classic Super Mario Bros style! You may shake the Wii Remote to pull off stylish moves and break out of frigid ice and even point directly at the screen to get helpful hints from your sidekick. Not only that, but you'll likewise play as Peach and Bowser, both with their own sets of necessary skills. Hilarious adventure! When a mysterious villain kidnaps Peach and Bowser and forces them to get married, their union gives rise to a rift of dark energy that threatens to tear the universe apart! Hilarious characters, laugh-out-loud plot twists, and unforgettable dimensions await as Mario makes his way through eight worlds, each more unforgettable than the last!


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7 of 8 persons found the following review helpful.
star40 tpng Super Paper Mario Soundtrack DownloadA outstanding Paper Mario game out there on it is own
By Relytia
I have always been a fan of the "Paper Mario" franchise. They all feature a very distinctive direction for a beloved character, systematically delivering the same miraculous top-tier quality as the rest of Mario's mainstay adventures. Super Paper Mario proceeds in the distinguishable vein of the initial two Paper Mario (and even Super Mario RPG: Legend of the Seven Stars on the SNES, which is a clear inspiration for the whole Paper Mario series in general) while injecting a great deal of radical new directions of it is own, branching off rather a bit in the process.

First of all, this is the least RPG game in the whole Paper Mario series. Gone are the dynamic, theater turn-based battles of Paper Mario: The Thousand-Year Door, and in are the jump-on-an-enemy-and-watch-him-go-poof of the classic Super Mario Bros. games. Heck, gone are most RPG parts period! The only RPG anything in this game are items, and the fact that after a sure amount of "XP" points, your characters level up and gain more health, more harm in attacks, etc. That's it. No, this is more like a classic Mario side-scrolling platformer with the Paper motif. It is mainly 2-D except for one talent addition to the game's formula, and a definitive game changer, in that Mario may manipulate the reality around him and go from 2-D perspective into 3-D. What is an impenetrable wall in 2-D becomes a mere pole in 3-D that you may without apparent effort side-step. The puzzlelike quality of getting from point A to point B using the 3-D mechanic is brilliant, and the puzzles were rather splendid all around the entire game. I was impressed. If you don't find joy in it, you have no soul.

The only downside to 3-D is that the graphics become downright sparse and ugly in 3-D. In 2-D, however, the graphics are exceptionally stylish and eye catching. The artistic direction in this game is phenomenal. World 3 is done completely using 8-bit sprites as a throwback to the classic NES system. Places like this are so fun to adventure through.

This time around, you get to play as Mario, obviously, but also Bowser, Peach, and Luigi become members of your party that you may switch to on the fly. Each also has their own distinguishable capacity you will need to continue. Unfortunately, only Mario may switch to 3-D, and because that is such an necessary capacity to make it through most areas, you end up using Mario altogether for most of the time, lest you want to keep switching and hence chop up the pacing. It's too bad, because the other characters are a blast to play as, but it becomes impractical to perpetually keep switching to Mario to get past one percentage and then switch back. For one who always wanted to play as Bowser as a main character, that is my only complaint in terms of reputation set-up (Then again, there's always the splendid Mario & Luigi: Bowser's Inside Story ). You also get little fairy creatures that follow you called Pixls who basically give you further and added powers that Mario & Co. will need to advance through some puzzles. These range from a bomb to blow away sure blocks, to a cowboy Pixl called "Slim" who makes Mario paper thin to squeeze through super skinny pathways in the walls (how talent is that, seriously?). The Pixls are a nice added wrinkle to the already engaging puzzles.

Like the other entries in the Paper series, and not similar to any other Mario game outside of that, Super Paper Mario genuinely attempts to spun a yarn in it is narrative. Is it a groundbreaking, unbelievable story worth buying the game alone for? No, but it is finelooking cute, catchy, and achieves the goal it is supposed to. I enjoyed it, personally. One aspect that you will either love or hate with the story is that it makes the game exceedingly wordy. I cannot stress that enough. You will read a novel's worth, and then some, in dialog from this game. That didn't bother me (as you may see by my review, I too am wordy), and I rather enjoyed the dialog myself. In fact, the characters and their words may be fantastically hilarious in a tongue-in-cheek way. Heck, one of the main bad guys is modeled after the boss Lumbergh from Office Space. Another boss is the hilarious embodiment of all things forum-dwelling, nature photographing, sci-fi watching, video gaming, comic collecting, jaded complaining nerd. Awesome. Even my wife, who initially felt that this was a bit too much of a "kiddy" game from the graphics and music, thought the characters were very cute and in the long run changed her mind in regards to SPM because of it is undeniable charm.

It's not all perfective though, I ought to point out. I must say that I actually enjoyed Super Paper Mario on it is own merit. However, in the context of the other Paper Mario games, I have to say I like Paper Mario: The Thousand-Year Door a lot more, as well as the initial Paper Mario. I miss the dynamic turn-based battles and the audience that got involved in them. I miss the decidedly much more epic storyline and dynamic characters in 1,000 year door. I miss the distinctive characters like Admiral Bobbery the Bob-omb, Yoshi, and Koops that join you on your quest. Heck, I miss the MARIO constituents in SPM. For a heap of odd reason, the reputation design and even a good deal of of the "dimensions" you visit made me feel like this didn't genuinely belong in Mario "canon" as most characters are not in any way affiliated to Mario games. 1,000 door was full of classic Mario constituents like koopas, bob-ombs, goombas, heck, even the piantas from Super Mario Sunshine are there. In contrast, Super Paper Mario has closely no recognizable Mario elements, and as a result, felt weirdly alien to me. AND, most recognizable characters like Bowser's Koopa army, Goombas, etc, make brief appearances at that! I know Mario & the gang are supposed to be in other dimensions, but still... it felt strange. Almost through the whole game, the only characters I was comfortable with altogether was Mario, Peach, Luigi, and Bowser. That's it. Gone are goombas, koopas, bob-ombs, etc, in are bizarre, abstract foes that look like weird squiggly lines and oversimplified polygonal shapes. Weird. Part of the Paper Mario series' strength was how it charmingly rendered intimate things from Mario's universe in that aweinspiring Children's pop-up book motif. When so a great deal of of those things are gone, it's sort of off-putting at times. To put it simply, Super Mario Mario suffers a bit from Doki Doki Mario syndrome (aka the US version of "Super Mario Bros. 2." The real No. 2 game was deemed too difficult for the US, so Nintendo of America took a totally unrelated Japanese game called "Doki Doki Panic" and substituted Mario and the gang for playable characters and voila! Doki Doki Mario was born. Bizarre, I know).

I would summarize Super Paper Mario like this: An splendid game, but very strange equated to all other Mario games. It feels like an aweinspiring black sheep; A altogether dissimilar take that feels excitedly adventurous and a wee too liberal at the same time. Don't get me wrong, I love SPM. I may have preferent Thousand-Year Door or the initial as Paper Mario games, BUT Super Paper Mario makes so a great deal of radical steps conceptually that it's scarcely reasonable to consider it in context of the others, as I have pointed out. In it is own genre-busting world, it is amazing. Where else does a star-man turn Mario into a hulking 8-bit NES version of himself to stomp and destruct everything in his path? Where else do you get an item that makes a zombie mushroom follow you around and aid you, or call a miniature army of NES versions of the reputation to mimic your each move and go kamikaze? Moments like this are too cool. This game oozes it is own quirky charm, and it is all the better for it. Would I commend it? Absolutely! However, I would give you the counsel of playing this with the attitude of it being a stand-alone adventure, because taking it in with the other Paper Mario series in mind might skew your expected values of what is to come. Keep that in mind. Super Paper Mario is one of thee definitive Wii games to get for your library, just be grateful for it for what it veritably is! Now that it is at such a reasonable price, this is an even sweeter deal. Buy it, cuddle it, and receive pleasure from it is undeniable, enchanting charm.

2 of 2 persons found the following review helpful.
star50 tpng Super Paper Mario Soundtrack DownloadA Very Fun Game
By Michael
I had this game a few years ago but got rid of it (along with the Wii - long story). I decisive to get it again and have had fun playing. It may be addictive, depending on what kind of games you like.

It has a good bit of replay value. The game doesn't have to be over once you've beaten it. There are further and added challenges you may not finish before finishing the game and other collectables to find. Overall, I've actually enjoyed this game.

3 of 4 people found the following review helpful.
star30 tpng Super Paper Mario Soundtrack DownloadGood ideas, but not well-executed.
By Taylor
When I introductory booted this game up, I was amazed -- the visual representation was awesome, the dialog was funny, and the distinctive flipping controls were very cool. I made it regarding halfway through the game, spurred on by the agreeably diverting dialog that genuinely made me laugh out piercing at points. It's clear that the people who translated this game were having fun, and it has a lot of charm in that aspect. But the gameplay can't keep up.

Around halfway through the game is when I tired of it. There was too much backtracking and it became a chore to play. You'll find yourself navigating in 2D for most of the game, which is intended, but the sparsely populated 3D world doesn't offer much of interest when you do switch to it. You have to switch to it mainly to solve actually simple puzzles. There's not much thought to it; if you are stuck, just switch to 3D and you'll likely find a solution. The fact that you may only switch to 3D as Mario is a disappointing design choice, because you have to switch so often. Switching involves opening up the start out menu and choosing a character, which gets exceedingly tedious.

Another major issue I have is that a core share of the game, the RPG elements, are exceedingly poor, because ultimately, they don't matter. The game is easy, and you have very little to no control over your character's development. It's not like the Paper Mario RPGs in which you choose a stat to increase upon leveling. The game itself chooses "power" or "health" for you when you level. For this reason, it feels like the RPG constituents are tacked on. Most of the time, you won't even detect when you level up.

Basically, this game is a poor RPG and an intermediate platformer. Would I commend it? It depends on what you're looking for. At the scaled down price of this version, I think it's worth a buy if you like silly, fun stories. Like I said before, it in truth does have a great, funny translation and good dialogue. If you dislike dialog and are mainly fascinated in gameplay, I would look elsewhere.

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Super Paper Mario Video


Super Paper Mario Video 2

The extreme Nintendo hero is taking the extreme step into space! Become Mario as he traverses a galaxy of gravities! Travel in and out of gravitational fields by blasting from planet to planet and experience dizzying perspective shifts as you run upside-down through wild alien worlds that need to be seen to be believed. Shake it! Controlling Mario is as simple as may be with the Wii Remote and Nunchuk. Move Mario with the Control Stick and shake the Wii Remote to carry out a spun move or cue Ring Stars that launch you to and from planetary objects. You may even point at bits of stardust to gather them or latch onto Beam Stars to blaze a magnetic trail through the heavens. Don't want to head into space alone? With a second Wii Remote, another player may play alongside you by pointing at and gathering bits of stardust, then launching them at enemies. Your friend may even sweep detached projectiles or stall oppositions to support make Mario's adventure easier!


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20 of 23 humans found the following review helpful.
star50 tpng Super Paper Mario VideoLunar Mario
By Michael Kerner
With all the hype Nintendo is generating with the upcoming Wii U and the 3DS, it is hard to believe that maybein 2013 they will stop making games for the Nintendo Wii. Yet, with the influence of motion gaming from Nintendo, it in truth influenced the way we played games with the motion of the wrist. Yet, there are so a lot of games that have been so definitive to showcase with the Wii. The biggest one in my book for adventure is Super Mario Galaxy. With the joy of seeing Mario in space, it genuinely changed the perspective on how we play adventure games. But not similar to Sony & Microsoft with platformers, Mario will always be king, not just ingameplay, but also control, and that now with a new lower price for Super Mario Galaxy, it unquestionably is a outstanding time to battle Bowser in space once again.

Super Mario Galaxy, as a portion of the Nintendo selects series, is unquestionably a great game from start out to finish, as you are thrusted into space to rescue Princess Toadstool a.k.a. Princess Peach from the clutches of Bowser, as you not only brace yourself in space to save Peach, but also try and help Rosalina save her spaceship from the ruined damage. As you thrust youself in space, you have so a lot of dynamic foes to master from a giant-sized spider spitting galatic venom, to Bouldergeist, a villainous enemy that is a deadly ghost that packs a punch when he protects himself with rock armor, and then grows vulgar arms. Graphically, the games looks aweinspiring commence to finish, while the music of the game brings celestial moods all the way to classic Mario themes from past games, to a epic orchestral Bowser showdown. The control of the game is very simple and easy to control Mario through the challenges from emptying trash to get a star, to attempting to defeat oppositions without suffering harm to get stars.

All in all, Super Mario Galaxy is a fantastic game is worth each penny and unquestionably one of the most defiant games that showed what Mario could genuinely do on the Nintendo Wii. If you've never played Super Mario Galaxy when it in the first place came out back in 2007, than it frankly is a great time to get this game and watch Mario placed into orbit. I utterly loved this game when it orignally came out closely 4 years ago, and you'll love it too. Definitely one little step for a plumber, but one giant leap into gaming.

Graphics: A

Sound: A+

Control: A

Fun & Enjoyment: A+

Overall: A

4 of 5 people found the following review helpful.
star50 tpng Super Paper Mario VideoThe Quintessential Wii Mario Game
By D.L.
Super Mario Galaxy is the quintessential Super Mario game for the Wii. Although the game is now closely 5 years old, I just purchased it. I have a hard time wanting to spend $40-50 for a game...especially in this economy. Money is tight, and I want to stretch it as far as I can. So imagine how ecstatic I was when Super Mario Galaxy came out under the Nintendo Selects line. At the new $19.99 (or lower depending on who you buy it from) price point, you in truth can't afford not to add this game to your Wii library!

The best way to describe this game is that it is the Wii equivalent of what Super Mario 64 was for the Nintendo 64. The story is innovative, the game challenging, and the graphics crisp - all of which combines to form an awful game experience. However, likewise like Super Mario 64, the controls do take a lot of getting employed to. Most Super Mario veterans are not applied to playing with a Mario reputation running through 3D environments. There are also times in the game where the perspective shifts to 2D, which likewise complicates things a bit. Because of the 3D environment, there is a slight learning curve with the controls...especially the camera angles. But this is speedily get over after the original two or three galaxies and it becomes natural and effortless.

If you haven't ever played this game or have played it and were waiting for the price to come down like I was, BUY THIS GAME! You won't regret it and you will be rewarded with hours of enjoyment.

Summary
Gameplay = A+
Graphics = A+
Story = A
Fun Factor = A+
Controls = B+ (for those levels with the difficult camera angles)
Price = A+++

Recommendation: Buy this game, peculiarly if you're a Super Mario fan.

4 of 5 persons found the following review helpful.
star50 tpng Super Paper Mario VideoA main Mario game on Wii? It's so much more than that...
By SMB Madman
You've in all likelihood seen how revolutionary Super Mario 64 was on the Nintendo 64. Well, imagine if the game was disunited into mini planets, and you see Mario soaring through the air as he was launched into the air. That, my friends, is Mario Galaxy.

The game starts out with Mario roaming through a gorgeously elaborate Mushroom Kingdom as he runs to Peach's Castle...for cake. But then, guess what? Not only does Bowser kidnap Peach again. He kidnaps Peach in a very epic cutscene! Unfortunately for Mario, a Magikoopa sends him flying into the galaxy, knocking him out.

Now, the main game is playing through very big and graphical 3D worlds bouncing on Goombas, gathering coins, and all kinds of other stuff. But, like Super Mario 64, you ought to gather Stars. Collect sufficient Stars to be capable to play in another world, or perhaps have Mario tussle with Bowser. If you were to play the game, you'll detect that everything, and I mean EVERYTHING, is much, much deeper and more fun than I am describing it.

The music is not one thing like I've ever heard in a Mario game. I mean, seriously. Once I played the game until after I beat the primary Bowser boss, I was thinking "Oh, my god. These tracks are from a MARIO game??". The music likewise breathes air into the spacey atmosphere in the game.

The one major complaint I have with this game is that the 2-Player mode is stupid. There's almost not one thing the second player may do to help the basi player play through the game. Sure, he/she may gather Star Bits, launch them at enemies, and fling those...rubber..trees at enemies. But that's pretty much it. The second player doesn't even have his/her own reputation (Thanks, Mario Galaxy 2).

But other than the 2-Player mode, the game is amazing. It is one of the best Wii games you may buy.


Oh, and Spoiler Alert: Luigi is playable after you gather all 121 Stars, in case you didn't know.

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