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220 of 230 persons found the following review helpful.
A worthy sequel to one of the best N64 games
By Paul R. Potts
I'm a 37-year-old husband and father; probably not the game's greatest target demographic, but more adults play these games than you may think!
I played (and completed) the splendid Paper Mario for the Nintendo 64 a few years ago, along with my young son. It was very close to a perfective game: visually spectacular, original, engaging, moderately challenging, and filled with goofy cut scenes. The episode-based play worked utterly to keep both of us from getting bored or frustrated; it was out of the question to go too far down a dead end, or "lose" the game.
I'm happy to say that this sequel is worthy of the original. There is again an elaborated plot and back-story, there are more engaging Mushroom Kingdom characters, and a large total more outstanding paper effects. The papery world may get peeled back like Post-It note, torn like a Kleenex, folded like origami, and spring out like the pictures in a pop-up book. The characters have more to say (sometimes more than you want them to say!) The game's designers remunerated a great deal of attention to user interface and playability, and it actually shows.
The Paper Mario games are not terribly difficult. That's a good thing, in particular if the game-players in your household are young or less experienced. If you're an adult and at all good at figuring out strategy-based battles, you may seldom lose a fight. This may make the game seem to easy, but in that case there are still a great deal of foolish cut scenes, animations, mini-games, and side quests to keep you entertained.
This is likewise the kind of video game that is gratifying to watch an individual else play: the finelooking color palettes, animations, and mystery objects are sufficient to occupy two peoples' attention, so undertake merchandising off with your kids and showing off your stylin' moves (and don't bogart that joystick!)
The firstborn Paper Mario game had a few drawbacks. The big number of battles could now and then become tedious. This game improves on the basi in giving you an audience to distract you and cheer for you for the duration of fights. The menu of available moves, badges, and items is even more elaborated than in the original, so you may focus on clever strategies. In fact, you have to recompense at least a heap of attention to careful use of your party members and special attacks: a lot of oppositions are impervious to all frequent attacks, and will require cleverness to beat, just as a great deal of of the worlds integrate areas that will only open to you after you've gained further and added particular abilities.
One last comment: these games are short. I think I finished the firstborn one in in regards to twenty hours of play, and I did not rush. Twenty hours may sound like a lot, but not when equated to a game like Donkey Kong 64, which might take a player ten times longer. If you are a hardcore gamer, you might want to look elsewhere, but if you have a life outside of video games, and don't have a lot of free time to spare, this is the game for you. You might find yourself, like me, wishing at the end that there were more mysteries to uncover and more foolish mini-games to play. I have not finished this new Paper Mario, but I've found most of the stars, so it will in all probability not be long. I'm looking forward to what I suppose will be a spectacular ending!
P.S.: Addendum to the above, added after posting the original.
I may be mis-remembering how long it took me to finish the initial Paper Mario for the N64; it may have been more like 40 or 50 hours; still, equated to some of the more elaborated platformers, it was a comparatively short game. In any event, this game is proving to a bit longer than that.
I've gotten past the thousand-year door, but decisive to backtrack before confronting the final bosses so I could go rack up some further and added levels, find all the shine sprites and boost my party members' levels to maximum, solve "troubles," and in ordinary extend the playing experience. In other words, I'm not in a hurry for the game to be over.
I've likewise decisive I won't want to finish the game until I've beaten... (chilling music)... the Pit of 100 Trials. The Pit is a sadistic device designed specially to appeal to compulsive perfectionists like me. It is fundamentally a one-way sequence of battle rooms. To finish, you must win successive battles of increasing difficulty. Every tenth room holds a treasure and the prospect to bail out and return to the start. There is most times the chance to skip in front a few levels or buy a heap of items, but for the most part you just have to slog through; there are no save blocks available along the way, and if you give up, you will have to commence again from the beginning.
While you commence out with low-level Goombas, by the time you reach the 80s you will be confronting black steel chain chomps and magical creatures who carry a good deal of particular abilities and items. You'll find yourself and your collaborator paralyzed, confused, or frozen, and then attacked multiple times by creatures who may do ten or twenty points of harm with a single blow. By the time you reach the 90s, your foes will make the boss fights to date look easy. Also, you can't without apparent effort pump up your experience by bailing out and restarting the series; completing a battle you've already won will only give you a single star point.
This challenge is in here just for those who, like me, want the fights to be a little bit harder, necessitating a little more careful scheme and planning. But taking on the Pit is totally optional, so as not to demolish the fun of those who don't receive pleasure from the tougher fights. Yesterday I gave out at level 93, but I will prevail!
45 of 47 humans found the following review helpful.
A Fair Review
By Corey Wilson
Let me get started off saying that this is my primary review. Also this is a review regarding the game: Paper Mario: The Thousand Year Door. That being said, this is not a biased opinion from one unrelated game to another (Cough-KarlMarxEmilioZapata-Cough).
I have played the basi Paper Mario for the N64 so I will begin off with a heap of popular deviations of the two games. Then I will get to the Thousand Year Door review itself.
-- Differences for PM to PM:TYD --
-Controls-
A major change, but not like you think. In the firstborn game, there would be a great deal of moves that would have you wearing your thumbs and fingers just attempting to get through a boss battle. This happened because a lot of special moves called for repeatedly hitting the 'A' button over and over again. This got old fast. Other controls, like jumping and hammering are fundamentally the same.
In the new game, there is almost none of that repeatedly tapping a button. There are numerous cases where you have to tap the 'R' button a few times, but it's so much posing no difficulty to do than the original. Holding down the 'A' button has substituted the perpetually hitting of the poor 'A'. Overall the controls have principally improved.
-Graphics-
A minor change. The graphics on the GC version are crisper and cleaner than the 64, but not much else has changed. I am fine with this as it commonly means that it is a larger game, which in this case is true. it took me around 50 hours to get through the game attempting to do everything. This is a lot of time for someone who goes to college. (Gasp! I go to college, I'm 20 years old, and I like this game! I gasp again and perchance a third time. Gasp!! Gasp!!!)
-Battles-
In the GC version you get an audience to please. At first, I thought that this would be stupid and more for atmosphere than anything else. Boy, was I wrong. If the audience is unhappy with you, they may get started rooting for the enemy. Which that means they will start out throwing rocks and rubbish at you in an undertake to injure you or break your concentration. If the audience likes you the will throw good items at you and may even drop sandbags on the enemy. Trying to get the favor of the audience and stopping any body from throwing rocks at you is like a mini-battle in the actual battle. Always keep an eye on the audience.
Now, the review of the game itself.
--Paper Mario: Thousand Year Door--
-Story- 5/5
Basically, this follows the old Mario Bros. storyline. Princess Peach calls for help, gets kidnapped, Mario comes and saves the day. Except, Bowser didn't do it. In each chapter you play principally as Mario, but have a little time playing as Peach(like PM64) and Bowser. The Bowser levels are great and any true Mario fan will have a blast playing them. Even even though the basic plot has been done time after time, Nintendo does a outstanding occupation putting little tweaks here and there that make it fresh and enjoyable.
-Graphics- 4/5
There will be some out there that hate these graphics, but you have to remember: it's called PAPER Mario. Everything has to use a paper like quality. There is the occasional thing that I think could have been done a tad better, like when you come to a 'new' area it would open like a pop-up book, but that's just wishing. Like I said earlier, I would gladly sacrifice graphics for a longer game.
-Gameplay- 5/5
The controls are outstanding and the battles are awesome. If you forgot what I said with regards to those two, check above for a more detail. The badges and party scheme has remained comparatively unchanged. That's fine, they worked well to get started with. Everything else has improved.
-Sound- 4/5
The music is vibrant, peculiarly on a good stereo system. There is so numerous little background, side music stuff that you'll never listen without a good stereo. You may play witout them without apparent effort enough, but it just sounds so... crisp. The only reason I gave this a 4/5 was because of the sound effects. Some of them may get a little cheesy, but it actually boils down to whether love them or hate them. The music is the shining star here, though. Very unforgettable classic gaming tempos.
-Overall- 5/5
I love this game, but I am not every one so I won't say that you ought to buy it. You shouldn't just let this game pass you by either. I suggest renting it, see if it is your cup of tea, then buy it. If you take place to be me, though, I suggest buying it.
I hope my review does this game justice.
---A little something I would like all Amazon reviewers to do though: Post the games that you like playing so the reader will get an idea of where the reviewer comes from and what kind of games he or she likes.
My Games:
-Mario Bros. series (most of them anyway)
-Zelda series
-Metroid series
-Halo (Yes I like X-Box and Nintendo, gasp away if you like)
-Rome: Total War
-Megaman initial series (not the exe or battle network stuff, just the original)
-Warcraft series
-Half-Life and their assorted mods (Natural-Selection for the most part anymore)
-Battlefield series
-Fire Emblem
-Pikmin series
-Command and Conquer series (Tiberian Sun is still my favorite)
-Gauntlet series
-Neverwinter Nights series
-Super Smash Bros. series
There are more but you get the frequent idea of what games I take delight in and I hope that it gives you an understanding of why I find this game so appealing.
28 of 30 people found the following review helpful.
You have to remember, it's an RPG...
By S. Miller
If you're looking for a new Mario 64, this is NOT the game for you. Of course, the fact that it features the world's most widely known and esteemed plumber has seemed to mislead a good deal of to think you're going to get the same "action" as a Mario platform game. Let me make this clear early on: You're NOT.
This game is an RPG. It may be slow at times, with much dialogue. However, if you are sincerely engrossed in the story (which in truth just depends on if you're mesmerized in it and aren't only out for action) this game WILL NOT bore you. Honestly, I don't believe this is a game for your intermediate 7 year-old. Perhaps it was marketed as one, but it surely requires a lot more thought than Mario 64, for example.
The gameplay itself is splendid though. The battles are fantastically innovative, and Intelligent has taken the "paper" aspect to the next level. It's not ONLY that Mario is in a flat world now. The interactions and mysteries and thought patterns of playing a "flat" game have principally evolved since the initial Paper Mario. This isn't to say that the game rides on this "paper concept," but it surely helps make Paper Mario one of the most primary Nintendo titles (even with respect to it's
predecessor)
The game does follow the basic "mission style" format, but as you get further into it you do not have to stick to the linear style. There are sufficient badges and "tattles" and recipes and items to gather to REALLY keep you busy if that's what you're looking for.
In closing, if you buy this game, you MUST do not forget it's an RPG. It's an fabulously firstborn and deep RPG, but IT IS AN RPG! It shouldn't be judged on any other basis. You haven't played anything like it before--even if you played the N64 Paper Mario.
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