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How to play original Super Mario Brothers Classic?


I got Super Mario Brothers 2 Game Boy Advance game. It has Super Mario 2 and the original Super Mario Classic. I can play the Mario 2 pretty good. When I go to play the original Mario game all it shows is Mario in the middle of pipes with spiky critters and fire balls coming. They do have one of those "pow" things where I can make all the spiky critters lay on their backs. How in the world do I beat that board? I have not clue.

Note how when you jump up and hit a platform it goes up where you hit it. Well you are suppose to do that under the turtles and then go to them and "kick them" (although al you do is walk next to them and they go flying.) POW is for emergency situations.

On super mario rpg legend of the seven stars, how do you get passed the six doors on bowsers keep?


Please help i am stuck, and i really would like to beat the game, and i beat almost all of the mario games on super nintendo such as super mario lost levels, mario kart, super mario world, super mario bros, super mario bros 3, super mario bros 2. This is the hardest mario game i have played soo far.

Let's head through door number one. The ground will flash giving you an idea where to run.The first chest around the middle contains a 'Fright Bomb' while the second one on the right has a 'Royal Syrup' and the one near the door contains 'Rock Candy.' In the second room note that the moving platforms will stop moving while you're in the air jumping so keep that in mind when you leap. The chest on the lower right contains 'Max Mushroom' and the one on the lower left has 'Red Essence.' In the upper left chest you'll find a 'Flower' and the upper right chest a 'Fire Bomb.' There's nothing to get in the next room, simply jump past all the barrels on your way up this homage to Donkey Kong and jump at him at the top to make him run away. Through this door is your prize, a 'Super Slap.' Next let's do the other similar one to this, door number six. Jump across to the other side and ride the platform up, run back toward the entrance and grab the 'KerokeroCola' from the chest. Jump on the ball in the next room and ride it to the first pillar, the chest on top has a 'Pick Me
Up.' You'll find a 'Flower' on the second pillar. There's a 'Max Mushroom' on the third and a 'Rock Candy' on the fourth. In the final chest you will find a 'Flower.' The first chest in the next room has a 'Flower,' up and left from there is another 'Flower.' Move toward the middle from there to get a 'Royal Syrup' and then continue right to find a 'Fire Bomb.' At the upper left you'll find a 'Pick Me Up' and near the exit is a 'KerokeroCola.' Your prize for getting through this is the 'Sonic Cymbal.'

Next head through the combat doors, it's just a matter of fighting your way through doors two and three to get the 'Star Gun' and the other a 'Drill Claw.' After going through four of the doors you'll be dropped off at the end. These four have the best rewards (unique weapons) but f for some reason you want to go through the puzzle doors instead, read to the end of this paragraph (otherwise skip it). Start with number three. There are 21 Coins in the chest, you can get up to four and cancel using the A button any time you want. Whoever gets the last coin loses so as long as you're good at counting you'll be fine here. The next room is quite annoying. Follow this exactly and you'll be able to do it. Pretend the buttons are like a grid. 4x4 rows by columns so 1x1 would mean the first button and 1x2 would mean the second button to the right on the top row. Jump on the four buttons at the four corners, no other ones. Now jump on 3x3, then on 2x2, then on 3x2, then on 2x1, then on 1x2, then on 2x3, then on 3x4, lastly on 4x3. You're all done. For the next room to be honest a textual description would be quite difficult, the puzzle isn't too hard as there are almost an infinite number of different correct ways to do it, with a few random tries and basically figuring out how it's working you'll get it. Your prize for this is the 'Rock Candy.' Our next destination is door number five. The questions are asked randomly and you aren't given time to check what the ansers are but luckily they aren't too difficult. Here are the answers to a couple of the more difficult questions: the end of Dodo's beak is red, a Wiggler has six legs, Terrapin does not appear in Booster Tower, Bowser learns Crusher at level 15, Booster is 7th generation, Johnny loves his currant juice. In the next room you're given a certain amount of time to count barrels, assume that it's a full layer below if you can't see it. For me the answers were 14 and 46 respectively but they may not be the same for you. In the final room once again you've got to listen to the story and figure out the paces they came in speak to everyone and put it together. Again, mine was Bones/Boo/Kipp/Goo but if they change it around which they likely do, you'll just have to think.

When you're dropped down in front of the save point be sure to save your game.

phew

goodluck have fun

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